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Chapter 1-The Lore of the Sasharans
The Lore of the Sasharans
The Sasharans were one of the more dominate races of the large continent of Sashara. Sashara was created by the eight gods according to their religious records. These gods were what caused balance, acts of nature, and events in their world.
Sashara is a new continent as many geologists recognize. Signs show sharp mountain ranges, shallow lakes, and no signs of lengthy animal presence. Most of Sashara was controlled by the Sasharan Clan, but small territories were controlled by the Donmarin Clan, The Zakatagarian Clan, and the Agrid Clan.
As the Sasharan Clan began to spread throughout the country, devouring the areas controlled by the sliver of minority clans, they quickly turned the entire continent into Sasharan settlements. The few people from minority clans that survived the massacres of their people at the hands of the elite Sasharan military, went into hiding as Sasharans, in order one day to restore the numbers of their people. The clans that the Sasharans completely wiped out, are currently unknown.
The Continent then became known as Sashara, in tribute to the god of balance. Even though their actions were against the god’s balancing ways, the Sasharans choose to ignore this. The Sasharans seemed to want to start wars.
There were many in the Sasharan web who believed the Clan leaders actions were unforgivable. Killing off clans, and their corrupt system of government was too much. Some of those people became the Ashran Clan, who was lead by the gruff Ashran, a natural born leader, with ancestral roots leading back to the Agrid Clan. The Ashran clan was a criminal group, stealing, and killing to promote its own power, until many of its members were captured and killed in order to stop their killing spree.
The Sasharans gave Ashran and his clan, in order to further stop his mass murdering, a small northern peninsula as territory for their clan. But only as long as they never slaughtered another Sasharan man. Ashran eagerly accepted this offer but with crossed fingers. After establishing borders, and other important information, he established the capitol, Agris. It was not long until Ashran was assassinated by 3 Sasharan Military officers, in order to prevent him from future attacks. The Sasharans recognized him as a threat, and they needed to eliminate him. The Sasharan King, Grefor Salaemn, denied any involvement in the killing, even though he had planned the entire operation, in order to end the Ashranian reign.
Little known to the Sasharans, the Ashranians were gathering strength and training their people to be fierce warriors and to show no mercy. Trained to be Brutal killers, the Ashranians were masters in swordsmanship and archery. It has been told that an Ashran on horseback could kill another rider with a single arrow, with full body armor on! The Sasharans had no idea how lethal these killers were.
But the Ashranians, were not the only problem for Sashara. Unknown to the Sasharans a new formed clan emerged from hiding, known as the Zakatagar Clan. This Clan followed the god Zakatagar, known for causing, natural disasters, misfortune, and evil actions, thoughts, and words. The Zakatagarians were in fact considered pure evil themselves.
The Zakatagarians stated that they used the power of Zakatagar when they killed over 1,000 Sasharans in the Port South Massacre. Port South, on the southern Sashara coast, was one of the heavily populated ports, which made it the perfect place for one of the biggest slaughtering of the Sasharan people. The Zakatagar Clan then seized thousands of Units of land, for their own use. It then founded three cities in their huge new area: Port Death, the town of Misery, and the city of Dread. Not many know why the king Zaktagaria decided on these names, though some say he was the god Zakatagar himself.
After the Port South Massacre, Sashara was becoming less and less powerful. Army enlistments dropped. Many Sasharans moved on to the North-East Peninsula for refuge against any other attacks. Faith in the king’s abundant wisdom was beginning to drop, he was beginning to look weak and powerless, and Sasharans began to lose faith in his ability to lead his country.
After a serious bought of depression the king died, at the age of 56. Many people mourned his death, but others sighed from relief. They would finally get a new king. A tournament of wit, strength, and strategy was held. The outcome of which would decide the new king.
Enter Donmarin, the son of a Blacksmith by the name of Aron Sonde. He had more wit, and strategy than anyone he knew in Sashara. He was the one you would go to if you needed help. He was a person who you would respect, even if you hated him. He was one of the entrants in this tournament.
Donmarin won the tournaments of wit, and strategy, but he lacked strength. He was a small man, and had learned to rely on his mind. The judges seemed to agree, that wit and strategy would make a good king.
He then changed the systems of government so less people would break off of his empire. He knew that if he lost more people to other clans, new or old, they could in time overpower the Sasharan Government. He wanted that not to happen. |